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Game Art

A number of 3D Models, Animations, Particle Effects, Rigs and other game related art.

If you want to see more of my stuff that isn't showcased on this page, you can check out my Itch and Artstation.

Check out my Itch.io here

Check out my Artstation here

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Spidoor

A Spider Door that guards the entrance to a facility. The automaton lets those pass who are authorized and enter the code. This project was modeled, rigged, and animated in Maya and textured using Adobe Substance Painter. 

I had a lot of fun designing the body of the Spidoor and making sure that all eight of its limbs functioned as legs and could retract into a door shape. It was a little tricky to create the fangs motif at the top while retaining all eight limbs being the same shape and length.

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Here are two stills of the door closed and open as well as process for the creation of the door. I started with figuring out the door's basic shape and how I could split it up on paper. I then manually moved those pieces into the shape of the spider in maya until I had something I liked. Once I had created something that both resembled a spider and a door I standardized each of the pieces and beveled them to make the door's pieces stand out when closed.

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Skulls and Scrolls

Skulls and Scrolls is a student project that I pitched and then got to lead a team of 11 other game developers in making. This was my capstone game at UW Stout and was showcased at Spring 2023 SGX. Skulls and Scrolls is a first person wave defense game where you play as a magical skeleton defending their frozen home from hordes of looters and scavengers. The following are a few things I personally made for it. The game is playable on itch here

The title banner by Elise Howard

My cartoon death particle

My Eggplosion spell effect

The game view when you load into the tutorial level

My player hand model and rig

A collection of my trees and bushes

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